Internet Providers
Edge Streaming Solutions

The 5G network of one of the best internet providers in the United States, AT&T® was launched last year. Now, the telecommunication giant is all set to offer a chunky 5G hotspot to both its residential and commercial consumers. In partnership with Ericsson, which is the 5G networking tool maker, this fastest internet provider announced the production of the latest 5G as well as Edge streaming solutions. The company mostly aims at virtual reality and video games and hence, the streaming solutions are associated with the key players such as Arvizio, HTC, PlayGiga, and Nividia.

Of course, not every subscriber will be familiar with the aspect of edge computing. However, the feature is quite easy to grasp. Note that the cloud servers were located far away from the customers who use it in the olden days. Nevertheless, things have changed now and the cloud servers are currently located closer to the users by employing the edge computing system.

The main advantage of edge computing is the reduced latency or the server response time making the internet browsing experience supreme for the customers. With a high-bandwidth 5G network, the edge server can send a bulk amount of data to the customers including HD, 4K, and VR videos with trivial server response time when compared to the traditional methods.

The main highlight of AT&T® projects is actually their collaboration with HTC since it enables wireless Vive Focus Virtual Reality headsets to receive 5G transmissions. Mostly, the 5G transmissions will be based on the rendering of 75 frames per second, 2880X1660 resolution video on a distant PC. Note that mathematically, this rendering would require transmission of 345 million pixels per second. One of the employees at AT&T® said, “Edge computing and 5G enabled this check to stream easily, on the latency VR headset customers require.”

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5ms Latency Video Games

Even though the exact delivered resolution was unclear, the Vive Focus is, however, able to present content at a resolution of 2880X1600. According to AT&T®, the content material provided by the server PC is sampled by HTC’s demo so as to properly range the resolution that will be actually displayed.

AT&T® also worked with the Nvidia and its cloud Virtual Reality software in another partnership in order to host an interactive video game from an RTX server, which is a platform for representing graphics, over the 5G network. The main attraction of this RTX server is its minimal network delay that is reported to be only 5 milliseconds. This will be way less than that of the conventional VR headsets and 4G transmissions.

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